We tested this on our server and it worked great.
#Minecolonies nbtexplorer zip#
Create a zip of it as a second backup, just in case
![minecolonies nbtexplorer minecolonies nbtexplorer](https://minecraftmodz.com/wp-content/uploads/2016/11/Minecolonies-6.png)
Rename the world folder with all of your world data to world.bak.Edit your server.properties and set the seed= to your old seed noted above.Use NBTExplorer to get the seed for the existing world.
#Minecolonies nbtexplorer update#
#Minecolonies nbtexplorer mods#
![minecolonies nbtexplorer minecolonies nbtexplorer](https://i.ytimg.com/vi/75D7_6_BFCg/hqdefault.jpg)
To put the executing player into creative mode:.The number of players whose game mode is changed. Sets the game mode of the specified players or player: target is not specified when the command's executor is not a player
![minecolonies nbtexplorer minecolonies nbtexplorer](https://user-images.githubusercontent.com/2650170/100516276-6afb4780-318b-11eb-88aa-ea0177fbf2d1.png)
or player: target fails to resolve to one or more online players GameMode: int is not a valid game mode id. The arguments are not specified correctly And the target selector must /should be of player type. Must be a player name, a target selector or a UUID. If not specified, defaults to the player who executes the command. " hardcore" is not a valid option for the argument, as it is technically not a game mode.īE: player: target: CommandSelector Specifies the target(s). spectator (can be abbreviated as 6 in Bedrock Edition) for spectator mode.default (can be abbreviated as d or 5) for default gamemode .adventure (can be abbreviated as a or 2 in Bedrock Edition) for adventure mode.creative (can be abbreviated as c or 1 in Bedrock Edition) for creative mode.survival (can be abbreviated as s or 0 in Bedrock Edition) for survival mode.JE: adventure|creative|spectator|survivalīE: gameMode: GameMode: enum and gameMode: int: int Specifies the new game mode. Gamemode (adventure|creative|spectator|survival)